This is a list of moves in alphabetical order.
Navigation |
A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z |
Range[ | ]
Range | |||||
---|---|---|---|---|---|
1E - 1 Enemy | 2E - 2 Enemies | RE - Random Enemy | 1A/2E - 1 Ally and 2 Enemies | S/E - Self and Enemy | AA - All Allies |
Abbreviations | |||||
STR - Strength | ACC - Accuracy | PP - Power Points | PA - Physical Attack (yes/no) |
A[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Absorb | - | Grass | 20 | 100 | 25 | S/E | No | User recovers half of the HP inflicted on opponent. |
Acid | - | Poison | 40 | 100 | 30 | 2E | No | Has a 10% chance of lowering opponent's Defense by one point. |
Acid Armor | - | Poison | 0 | 0 | 40 | Self | No | Raises the Pokémon's Defense by two points. |
Acid Spray | - | Poison | 40 | 100 | 20 | 1E | No | Lowers the opponent's Special Defense by two points. |
Acupressure | - | Normal | 0 | 0 | 30 | Self | No | Randomly raises one of the caster's stats by two points. |
Aerial Ace | TM40 | Flying | 60 | - | 20 | 1E | Yes | This Attack is always successful. |
Aeroblast | - | Flying | 100 | 95 | 5 | 1E | No | High probability of critical hit. |
Agility | - | Psychic | - | - | 30 | Self | No | Raises the Pokémon]]'s speed by two. |
Air Cutter | - | Flying | 55 | 95 | 25 | 2E | No | Attack Move with a hight Critical hit ratio. |
Air Slash | - | Flying | 75 | 95 | 20 | 1E | No | 30% rate of flinching |
Amnesia | - | Psychic | - | - | 20 | 1E | No | Raises the Pokémon's Special Defense by two points. |
Ancientpower | - | Rock | 60 | 100 | 5 | S/E | No | 10% chance of raising all the Pokémon's stats by one point. |
Aqua Jet | - | Water | 40 | 100 | 20 | 1E | Yes | The user attacks first. If the opponent also use this attack, the Pokémon with the higher speed will attack first. |
Aqua Ring | - | Water | - | - | 20 | Self | No | Restores a little HP each turn. |
Aqua Tail | - | Water | 90 | 90 | 10 | 1E | Yes | Normal attack. |
Arm Thrust | - | Fighting | 15 | 100 | 20 | 1E | Yes | Hits 2-5 times in one turn. |
Aromatherapy | - | Grass | - | - | 5 | AA | No | Cures the status abnormalities of allied Pokémon. |
Assist | - | Normal | - | 100 | 20 | - | No | This moves randomly chooses one of the opponent Pokémon's moves. |
Assurance | - | Dark | 50 | 100 | 10 | 1E | Yes | Strength doubles if opponent already took damage in the same turn. |
Astonish | - | Ghost | 30 | 100 | 15 | 1E | Yes | 30% chance of making opponent Flinch, nullifying its first move. |
Attack Order | - | Bug | 90 | 100 | 15 | 1E | Yes | High critical-hit ratio. |
Attract | TM45 | Normal | - | 100 | 15 | 1E | No | Affects Pokémon of the opposite gender. Prevents the opponent's Pokémon from attacking with a 50% probability. |
Aura Sphere | - | Fighting | 90 | - | 20 | 1E | No | This attack always successful. |
Aurora Beam | - | Ice | 65 | 100 | 20 | 1E | No | 10% chance of lowering the opponent's Attack by one point. |
Avalanche | TM72 | Ice | 60 | 100 | 10 | 1E | Yes | Power doubles if user took damage first. |
B[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Barrage | - | Normal | 15 | 85 | 20 | 1E | No | Attacks two-five times in a row in one turn. |
Barrier | - | Psychic | - | - | 35 | Self | No | Raises user's defense by two |
Baton Pass | - | Normal | - | - | 40 | Self | No | Swaps out with an ally Pokémon, passing along any stat alterations. |
Beat Up | - | Dark | 10 | 100 | 10 | 1E | No | Attacks according to the number of Pokémon in your party, including user but not KO'ed Pokémon |
Belly Drum | - | Normal | - | - | 10 | Self | No | Halves user's HP, but raises its attack to the maximum. |
Bide | - | Normal | - | - | 10 | Self | Yes | Counter-inflicts double the damage received in the two subsequent turns. |
Bind | - | Normal | 15 | 75 | 20 | 1E | Yes | Inflicts damage over two-five turns. Target cannot escape during that time. |
Bite | - | Dark | 60 | 100 | 25 | 1E | Yes | 30% chance of making target flinch (cannot use moves for that turn.) |
Blast Burn | - | Fire | 150 | 90 | 5 | 1E | No | Cannot act on following turn. If target is frozen, melts the ice. |
Blaze Kick | - | Fire | 85 | 90 | 10 | 1E | Yes | 10% chance of burning target. If taget is frozen, melts the ice. High critical hit rate. |
Blizzard | TM14 | Ice | 120 | 70 | 5 | 2E | No | 10% chance of freezing target. Has less power in Double Battles. |
Block | - | Normal | - | - | 5 | 1E | No | Makes target unable to escape. In a Trainer Battle, the Trainer cannot switch Pokémon. |
Blue Fire | - (Generation V) | Fire | 130 | 85 | 5 | AA (expect user) | No | The user attacks by surrounding the opponent in beautiful, intense blue flame. It also leave the target burned. |
Body Slam | - | Normal | 85 | 100 | 15 | 1E | Yes | 30% chance of paralyzing Target. |
Boiling Water | - | Water | ? | ? | ? | ? | ? | chance of Burning Target. |
Bone Club | - | Ground | 65 | 85 | 20 | 1E | No | 10% chance of making target flinch (cannot use moves for that turn.) |
Bone Rush | - | Ground | 25 | 80 | 10 | 1E | No | Attacks two-five times in a row in one turn. |
Bonemerang | - | Ground | 50 | 90 | 10 | 1E | No | Attacks twice in a row in one turn. |
Bounce | - | Flying | 85 | 85 | 5 | 1E | Yes | Flies into the air on first turn, attacks on the second. 30% chance of paralyzing target. |
Brave Bird | - | Flying | 120 | 100 | 15 | 1E | Yes | User takes 1/3 of the damage inflicted on target. |
Brick Break | - | Fighting | 75 | 100 | 15 | 1E | Yes | Not subject ot the effects of Reflect. Breaks through Reflect and Light Screen. |
Brine | TM55 | Water | 65 | 100 | 10 | 1E | No | Double damage if target has less than half its HP. |
Bubble | - | Water | 20 | 100 | 30 | 2E | No | 10% chance of lowering target's Speed. Weaker in Double Battles. |
BubbleBeam | - | Water | 65 | 100 | 20 | 1E | No | 10% chance of lowering target's Speed. |
Bug Bite | - | Bug | 60 | 100 | 20 | 1E | Yes | Hijacks the effects of any berry target is holding that has an effect in battle. |
Bug Buzz | - | Bug | 90 | 100 | 10 | 1E | No | 10% chance of lowering target's Sp. Defense by 1. |
Bulk Up | TM08 | Fighting | - | - | 20 | Self | No | Raises user's Attack and Defense by 1 |
Bullet Punch | - | Steel | 40 | 100 | 30 | 1E | Yes | Always strikes first ( if both sides use this move, the one with the higher Speed goes first.) |
Bullet Seed | TM09 | Grass | 10 | 100 | 30 | 1E | No | Attacks two-five times in a row in one turn. |
C[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Calm Mind | TM04 | Psychic | - | - | 20 | S | No | Raises the user's Special Attack and Special Defense stats by one stage each. |
Camouflage | - | Normal | - | - | 20 | S | No | Changes the Pokémon's type to a type depending on the terrain. |
Captivate | TM 78 | Normal | - | - | 20 | 2E | No | Captivate lowers the Special Attack stat of the target by two stages, if it is the opposite gender. |
Charge | - | Electric | - | - | 20 | S | No | If the users next move is Electric-Type, it will deal twice the usual amount of damage. |
Charge Beam | TM 57 | Electric | 50 | 90 | 10 | E | No | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
Charm | - | Normal | - | 100 | 20 | E | No | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
Chatter | - | Flying | 60 | 100 | 20 | E | No | May Confuse the target - likelihood depends on the volume of sound you recorded (Chatot only). |
Clamp | - | Water | 35 | 75 | 10 | E | No | The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
Close Combat | - | Fighting | 120 | 100 | 5 | E | No | The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
Comet Punch | - | Fighting | 50 | 90 | 10 | E | No | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
Confuse Ray | - | Ghost | - | 100 | 10 | E | No | The foe is exposed to a sinister ray that triggers confusion. |
Confusion | - | Psychic | 50 | 100 | 25 | E | No | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
Constrict | - | Normal | 10 | 100 | 35 | E | No | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's speed. |
Conversion | - | Normal | - | - | 30 | E | No | The user changes its type to become the same type as one of its moves. |
Conversion 2 | - | Normal | 50 | 90 | 10 | E | No | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
Copycat | - | Normal | - | - | 20 | S | No | The user mimics the move used immediately before it. The move fails if no other move has been used. |
Cosmic Power | - | Psychic | - | - | 20 | S | No | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Cotton Spore | - | Grass | 50 | 90 | 10 | E | No | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
Counter | - | Fighting | - | 100 | 20 | E | No | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Covet | - | Normal | 40 | 100 | 40 | E | No | The user endearingly approaches the foe, then steals the item the foe is holding. |
Crabhammer | - | Water | 90 | 85 | 10 | E | No | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
Cross Chop | - | Fighting | 50 | 90 | 10 | E | No | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
Cross Flame | - (Generation V) | Fire | 100 | 100 | 5 | AA (expect user) | No | The user strikes with an immense flame. The move's power is increased with the influence of immense lightning. |
Cross Poison | - | Poison | 50 | 90 | 10 | E | No | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
Cross Thunder | - (Generation V) | Electric | 100 | 100 | 5 | AA (expect user) | Yes | The user strikes with an immense lightning. The move's power is increased with the influence of immense flame. |
Crunch | - | Dark | 80 | 90 | 15 | E | No | The user crunches the foe with sharp fangs. It may also lowerthe target's Defense stat. |
Crush Claw | - | Normal | 75 | 95 | 10 | E | No | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
Crush Grip | - | Normal | - | 100 | 5 | E | No | If the target has high HP remaining, the damage of the move is increased (max attack power: 120). |
Curse | - | Probably ghost | - | - | 10 | E | No | A move that works differently for the Ghost type than for all the other types. |
Cut | HM 01 | Normal | 50 | 95 | 30 | E | No | The foe is cut with a scythe or claw. It can also be used to cut down thin trees. |
D[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Dark Pulse | TM 79 | Dark | 80 | 100 | 15 | 1E | No | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
Dark Void | - | Dark | - | 80 | 10 | 2E | No | Inflicts the sleep condition on the target. |
Defend Order | - | Bug | - | - | 10 | SELF | No | Raises the user's Defense and Sp. Defense by 1. |
Defense Curl | - | Normal | - | - | 40 | SELF | No | The user curls up to conceal weak spots and raise its Defense stat. |
Defog | - | Flying | - | - | 15 | 1A/2E | No | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
Destiny Bond | - | Ghost | - | - | 5 | SELF | No | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
Detect | - | Fighting | - | - | 5 | SELF | No | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Dig | TM 28 | Ground | 80 | 100 | 10 | 1E | YES | The user burrows then attacks on the second turn. It can also be used to exit dungeons. |
Disable | - | Normal | - | 80 | 20 | 1E | NO | For several turns, this move prevents the foe from using the move it last used. |
Discharge | - | Electric | 80 | 100 | 15 | 1A/2E | NO | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
Dive | - | Water | 80 | 100 | 10 | 1E | YES | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
Dizzy Punch | - | Normal | 70 | 100 | 10 | 1E | YES | The foe is hit with a rhythmically launched punch that may also leave it confused. |
Doom Desire | - | Steel | 120 | 85 | 5 | E | No | Attakcs the target after 2 turns. Inflicts damage regardless of the target's type. |
Double Hit | - | Normal | 35 | 90 | 10 | 1E | YES | The user slams the foe with a tail, etc. The target is hit twice in a row. |
Double Kick | - | Fighting | 30 | 100 | 30 | 1E | YES | The foe is quickly kicked twice in succession using both feet. |
Double Team | - | Normal | - | - | 15 | SELF | NO | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Double-edge | - | Normal | 120 | 100 | 15 | 1E | YES | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
DoubleSlap | - | Normal | 15 | 85 | 10 | 1E | No | The foe is slapped repeatedly, back and forth, two to five times in a row. |
Draco Meteor | - | Dragon | 140 | 90 | 5 | 2E | No | Comets are summoned down from the sky. The attack's recoil sharply reducing the user's Sp. Atk stat. |
Dragon Claw | TM 02 | Dragon | 80 | 100 | 15 | 1E | YES | The user slashes the foe with huge, sharp claws. |
Dragon Dance | - | Dragon | - | - | 20 | SELF | No | Raises the user's Attack and Speed by 1. |
Dragon Pulse | TM 59 | Dragon | 90 | 100 | 10 | 1E | NO | The foe is attacked with a shock wave generated by the user's gaping mouth. |
Dragon Rage | - | Dragon | - | 100 | 10 | 1E | NO | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
Dragon Rush | - | Dragon | 100 | 75 | 10 | 1E | Yes | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
DragonBreath | - | Dragon | 60 | 100 | 20 | 1E | No | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
Drain Punch | TM 60 | Fighting | 60 | 100 | 5 | 1E | YES | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Dream Eater | TM 85 | Psychic | 100 | 100 | 15 | 1E | NO | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
Drill Peck | - | Flying | 80 | 100 | 20 | 1E | YES | A corkscrewing attack with the sharp beak acting as a drill. |
DynamicPunch | - | Fighting | 100 | 50 | 5 | 1E | Yes | This move has a 100% chance of inflicting the Confused condition on the target. |
E[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Earth Power | - | Ground | 90 | 100 | 10 | 2E | No | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
Earthquake | TM 26 | Ground | 100 | 100 | 10 | 1A/2E | No | The user sets off an earthquake that hits all the Pokémon in the battle. |
Egg Bomb | - | Normal | - | - | 40 | Self | No | Swaps out with an ally Pokémon, passing along any stat alterations. |
Electro Ball | - | Electric | - | 100 | 10 | 1E | No | The user strikes the opponent with a ball of electricity.This move is more powerful the faster the user is compared to the opponent |
Embargo | TM 63 | Dark | - | 100 | 15 | 1E | No | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
Ember | - | Fire | 40 | 100 | 25 | 1E | NO | The foe is attacked with small flames. The target may also be left with a burn. |
Encore | - | Normal | - | 100 | 5 | 1E | NO | The user compels the foe to keep using only the move it last used for two to six turns. |
Endeavor | - | Normal | - | 100 | 5 | 1E | Yes | An attack move that cuts down the foe's HP to equal the user's HP. |
Endure | TM 54 | Normal | - | - | 10 | Self | No | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession |
Energy Ball | TM 53 | Grass | 80 | 100 | 10 | 1E | No | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
Eruption | - | Fire | 150 | 100 | 5 | 2E | No | The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. |
Explosion | - | Normal | 35 | 100 | 15 | 1E | YES | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
Extrasensory | - | Psychic | 80 | 100 | 30 | 1E | NO | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
ExtremeSpeed | - | Normal | 80 | 100 | 5 | 1E | YES | The user charges the foe at blinding speed. This attack always goes before any other move. |
F[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Facade | TM 42 | Normal | 70 | 100 | 20 | 1E | YES | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
Faint Attack | - | Dark | 60 | - | 20 | 1E | YES | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
Fake Out | - | Normal | 40 | 100 | 10 | 1E | YES | An attack that hits first and makes the target flinch. This move works only on the first turn. |
Fake Tears | - | Dark | - | 100 | 20 | 1E | No | The user feigns crying to make the foe feel flustered, sharplylowering its Sp. Def stat. |
False Swipe | - | Normal | 40 | 100 | 40 | 1E | YES | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
FeatherDance | - | Flying | - | 100 | 15 | 1E | NO | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
Feint | - | Normal | 50 | 100 | 10 | 1E | Yes | An attack that hits a foe using protect or Detect. It also lifts the effects of those moves. |
Fire Blast | TM 38 | Fire | 120 | 85 | 5 | 1E | No | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Fire Fang | - | Fire | - | - | 35 | Self | No | Raises user's defense by two |
Fire Punch | - | Fire | 75 | 100 | 15 | 1E | YES | The foe is punched with a fiery fist. It may leave the target with a burn. |
Fire Spin | - | Fire | 15 | 70 | 15 | 1E | No | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
Fissure | - | Ground | 35 | 100 | 15 | 1E | YES | The foe is struck with slender, whiplike vines to inflict damage. |
Flail | - | Normal | - | 100 | 15 | 1E | YES | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Flame Wheel | - | Fire | 60 | 100 | 25 | 1E | Yes | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
Flamethrower | TM 35 | Fire | 95 | 100 | 15 | 1E | No | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
Flare Blitz | - | Fire | 120 | 100 | 15 | 1E | No | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
Flash | TM 70 | Normal | - | 100 | 20 | 2F | No | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
Flash Cannon | TM 91 | Steel | 80 | 100 | 10 | 1E | No | The user gathers all its light energy and releases it in one shot. It may also lower the foe's Sp. Def stat. |
Flatter | - | Grass | 35 | 100 | 15 | 1E | YES | The foe is struck with slender, whiplike vines to inflict damage. |
Fling | TM 56 | Dark | - | 100 | 10 | 1E | NO | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
Fly | HM 02 | Flying | 90 | 95 | 15 | 1E | Yes | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
Focus Blast | TM 52 | Fighting | 120 | 70 | 5 | 1E | No | The user attacks at full power. It may also lower the foe's Sp. Def stat if it hits. |
Focus Energy | - | Normal | - | - | 30 | Self | No | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
Focus Punch | TM 01 | Fighting | 150 | 100 | 20 | 1E | YES | The user focuses its mind before launching this attack. It will fail if the user is hit before it is used. |
Follow Me | - | Normal | - | - | 20 | 2E | No | The user draws attention to itself, making all foes take aim only at the user. |
Force Palm | - | Fighting | 60 | 100 | 10 | 1E | YES | The foe is attacked with a shock wave. It may also leave the target paralyzed. |
Foresight | - | Normal | - | - | 40 | E | NO | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
Frenzy Plant | - | Grass | 150 | 90 | 5 | 1E | Yes | The foe is slammed with an enormous tree. The user can't move on the next turn. |
Frustration | TM 21 | Normal | - | 100 | 20 | 1E | No | A full-power attack that grows more powerful the less the user likes its Trainer. |
Fury Attack | - | Normal | 15 | 85 | 20 | 1E | YES | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
Fury Cutter | - | Bug | 10 | 95 | 20 | 1E | YES | The foe is slashed with scythes or claws. It power increases if it hits in succession. |
Fury Swipes | - | Normal | 18 | 80 | 15 | E | YES | The foe is racked with sharp claws or scythes for two to five times in quick succession. |
Future Sight | - | Psychic | 80 | 90 | 15 | 1E | NO | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
G[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Gastro Acid | - | Poison | - | 100 | 10 | 2E | No | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
Giga Drain | - | Grass | 60 | 100 | 10 | 2E | No | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Giga Impact | - | Normal | 150 | 90 | 5 | 1E | YES | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
Glare | - | Normal | - | 75 | 30 | 1E | No | The user intimidates the foe with the pattern on its belley to cause paralysis. |
Grass Knot | TM 86 | Grass | - | 100 | 20 | 1E | YES | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
GrassWhistle | - | Grass | - | 100 | 5 | 1E | NO | The user compels the foe to keep using only the move it last used for two to six turns. |
Gravity | - | Normal | - | 100 | 5 | 1E | Yes | An attack move that cuts down the foe's HP to equal the user's HP. |
Growl | - | Normal | - | 100 | 40 | 2E | No | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
Growth | - | Normal | - | - | 40 | SELF | No | The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
Grudge | - | Fire | 150 | 100 | 5 | 2E | No | The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. |
Guard Swap | - | Psychic | - | - | 10 | SELF | NO | The user employs it psychic power to switch changes to its Defense and Sp. Def with the foe. |
Guillotine | - | Psychic | 80 | 100 | 30 | 1E | NO | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
Gunk Shot | - | Normal | 80 | 100 | 5 | 1E | YES | The user charges the foe at bliding speed. This attack always goes before any other move. |
Gust | - | Flying | 40 | 100 | 35 | 1E | NO | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
Gyro Ball | - | Steel | - | 100 | 5 | 1E | YES | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
H[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Hail | TM 07 | Ice | - | - | 10 | 1A/2E | No | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Hammer Arm | Fighting | 100 | 90 | 10 | 1E | YES | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |
Harden | - | Normal | - | - | 30 | Self | No | The user stiffens all the muscles in its body to raise its Defense stat. |
Haze | - | Ice | - | - | 30 | 1A/2E/SELF | No | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Head Smash | - | Fire | 40 | 100 | 25 | 1E | NO | The foe is attacked with small flames. The target may also be left with a burn. |
Headbutt | - | Normal | 70 | 100 | 15 | 1E | YES | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Heal Bell | - | Normal | - | 100 | 5 | 1E | Yes | An attack move that cuts down the foe's HP to equal the user's HP. |
Heal Block | - | Psychic | - | 100 | 15 | 1E | No | The user prevents the foe from using any HP-recovery moves for five turns. |
Heal Order | - | Grass | 80 | 100 | 10 | 1E | No | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
Healing Wish | - | Fire | 150 | 100 | 5 | 2E | No | The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. |
Heart Swap | - | Grass | 35 | 100 | 15 | 1E | YES | The foe is struck with slender, whiplike vines to inflict damage. |
Heat Wave | - | Fire | 100 | 90 | 10 | 1E | NO | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
Helping Hand | - | Normal | - | - | 20 | 1A | NO | A move that boosts the power of the ally's attack in a Double Battle. |
Hi Jump Kick | - | Fighting | 100 | 90 | 20 | 1E | YES | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Hidden Power | TM 10 | Normal | - | 100 | 15 | 1E | No | A unique attack that varies in type and intensity depending on the Pokémon using it. |
Hone Claws | TM 01 (Generation V) | Dark | - | - | 15 | SELF | No | The user sharpens its claws or nails by polishing them. Its Attack and Accuracy stats are raised |
Horn Attack | - | Normal | 65 | 100 | 25 | 1E | YES | The foe is jabbed with a sharply pointed horn to inflict damage. |
Horn Drill | - | Normal | - | 30 | 5 | 1E | YES | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
Howl | - | Normal | - | - | 40 | SELF | NO | The user howls loudly to raise its spirit, boosting its Attack stat. |
Hydro Cannon | - | Water | 150 | 90 | 5 | 1E | No | The foe is hit with a watery blast. The user must rest on the next turn, however. |
Hydro Pump | - | Water | 120 | 80 | 5 | 1E | No | The foe is blasted by a huge volume of water launched under great pressure. |
Hyper Beam | TM 15 | Normal | 150 | 90 | 5 | 1E | No | The foe is attacked with a powerful beam. The user must rest on the next turn to regain energy. |
Hyper Fang | - | Normal | 80 | 90 | 15 | 1E | YES | The user bites hard on the foe with it sharp fornt fangs. It may also make the target flinch. |
Hyper Voice | - | Normal | 90 | 100 | 10 | 2E | NO | The user lets loose a horribly echoing shout with the power to inflict damage. |
Hypnosis | - | Psychic | - | 60 | 20 | 1E | NO | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
I[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Ice Ball | - | Ice | 30 | 90 | 20 | 1E | No | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
Ice Beam | TM 13 | Ice | 95 | 100 | 10 | 1E | No | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Ice Fang | - | Ice | 65 | 95 | 15 | 1E | YES | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
Ice Punch | - | Ice | 75 | 100 | 15 | 1E | YES | The foe is punched with an icy fist. It may leave the target frozen. |
Ice Shard | - | Ice | 40 | 100 | 30 | 2E | NO | The user flash freezes chunks of ice and hurls them. This move always goes first. |
Icicle Spear | - | Ice | 10 | 100 | 30 | 1E | NO | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
Icy Wind | - | Ice | 55 | 95 | 15 | 2E | NO | The user attacks with a gust of chilled air. It also lowers the target's speed stat. |
Imprison | - | Psychic | - | - | 10 | Self | No | If the foe knows any move also known by the user, the foe is prevented from using it. |
Ingrain | - | Grass | - | - | 20 | SELF | No | The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
Iron Defense | - | Steel | - | - | 15 | SELF | No | The user hardens its body's surface like iron, sharply raising its defense stat. |
Iron Head | - | Steel | 80 | 100 | 15 | 1E | YES | The foe slams the target with its steel-hard head. It may also make the target flinch. |
Iron Tail | TM 23 | Steel | 100 | 75 | 15 | 1E | YES | The foe is slammed with a sturdy tail of steel. It may also lower the target's defense stat if it hits. |
J[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Judgment | - | Normal | 100 | 100 | 10 | E | No | Arceus's Signature move. The type can be interchangeable depending on the plate held by Arceus. |
Jump Kick | - | Fighting | 85 | 95 | 25 | E | No | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
K[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Karate Chop | - | Fighting | 50 | 100 | 25 | 1E | YES | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
Kinesis | - | Psychic | - | 80 | 15 | 1E | No | The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
Knock Off | - | Dark | 20 | 100 | 20 | 1E | YES | The user slaps down the foe's held item, preventing the item from being used during the battle. |
L[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Last Resort | - | Normal | 130 | 100 | 5 | 1E | No | This move can be used only after the user has used all the other moves it knows in the battle. |
Lava Plume | - | Fire | 80 | 100 | 15 | 1A/2E | No | An inferno of scarlet washes over all Pokémon in battle. It may also inflict burns. |
Leaf Blade | - | Grass | 90 | 100 | 15 | 1E | YES | The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
Leaf Storm | - | Grass | 140 | 90 | 5 | 1E | No | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
Leech Life | - | Bug | 20 | 100 | 15 | 1E | NO | A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
Leech Seed | - | Grass | - | 90 | 10 | 1E | NO | A seed is planted on the foe. It steals some HP from the for to heal the user on every turn. |
Leer | - | Normal | - | 100 | 30 | 1E | NO | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
Lick | - | Ghost | 20 | 100 | 30 | 1E | YES | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
Light Screen | TM 16 | Psychic | - | - | 40 | SELF | No | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Lock-On | - | Normal | - | - | 5 | SELF | NO | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
Lovely Kiss | - | Normal | - | 75 | 10 | 1E | NO | With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
Low Kick | - | Fighting | - | 100 | 20 | 1E | YES | A powerful low kick that makes the for fall over. It inflicts greater damage on heavier foes. |
Lucky Chant | - | Normal | - | - | 30 | SELF | NO | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
Lunar Dance | - | Flying | 40 | 100 | 35 | 1E | NO | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
Luster Purge | - | Steel | - | 100 | 5 | 1E | YES | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
M[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Mach Punch | - | Poison | - | 100 | 10 | 2E | No | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
Magic Coat | - | Grass | 60 | 100 | 10 | 2E | No | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Magical Leaf | - | Grass | 60 | - | 20 | 2E | No | The user scatters curious leaves that chase the foe. This attack will not miss. |
Magma Storm | - | Normal | - | 75 | 30 | 1E | No | The user intimidates the foe with the pattern on its belley to cause paralysis. |
Magnet Bomb | - | Steel | 60 | - | 20 | 1E | Yes | The user launches a steel bomb that sticks to the target. This attack will not miss. |
Magnet Rise | - | Electric | - | - | 10 | Self | No | The user levitates using electrically generated magnetism for five turn. |
Magnitude | - | Ground | - | 100 | 30 | 1A/2E | No | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
Me First | - | Normal | - | 100 | 40 | 2E | No | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
Mean Look | - | Normal | - | - | 5 | Self | No | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
Meditate | - | Psychic | - | - | 40 | Self | No | The user meditates to awaken the power deep within its body and raises its Attack stat. |
Mega Drain | - | Grass | 40 | 100 | 15 | 2E | NO | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Mega Kick | - | Psychic | 80 | 100 | 30 | 1E | NO | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
Mega Punch | - | Normal | 80 | 85 | 20 | 1E | YES | The foe is slugged by a punch thrown with muscle-packed power. |
Megahorn | - | Flying | 40 | 100 | 35 | 1E | NO | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
Memento | - | Steel | - | 100 | 5 | 1E | YES | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
Metal Burst | - | Poison | - | 100 | 10 | 2E | No | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
Metal Claw | - | Steel | 50 | 95 | 35 | 1E | YES | The foe is raked with steel claws. It may also raise the user's Attack stat. |
Metal Sound | - | Steel | - | 85 | 40 | 2E | NO | A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
Meteor Mash | - | Normal | - | 75 | 30 | 1E | No | The user intimidates the foe with the pattern on its belley to cause paralysis. |
Metronome | - | Normal | - | - | 10 | ??? | NO | The user waggles a finger and stimulates the brain into randomly using nearly every move. |
Milk Drink | - | Normal | - | - | 10 | SELF | NO | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
Mimic | - | Normal | - | - | 10 | SELF | NO | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
Mind Reader | - | Normal | - | - | 5 | SELF | No | The user senses the foe's movements with it mind to ensure its next attack does not miss. |
Minimize | - | Normal | - | - | 40 | SELF | No | The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
Miracle Eye | - | Psychic | - | - | 40 | 1E | No | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
Mirror Coat | - | Psychic | - | 100 | 20 | 1E | NO | A retaliation move that counters any special attack, inflicting double the damage taken. |
Mirror Move | - | Flying | - | - | 20 | 1E | NO | The user counters the foe by mimicking the move last used by the foe. |
Mirror Shot | - | Steel | 65 | 85 | 10 | 1E | NO | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
Mist | - | Ice | - | - | 30 | SELF | NO | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
Mist Ball | - | Steel | - | 100 | 5 | 1E | YES | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
Moonlight | - | Normal | - | - | 5 | SELF | No | The user restores its own HP. The amount of HP regained varies with the weather. |
Morning Sun | - | Fire | 150 | 100 | 5 | 2E | No | The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. |
Mud Bomb | - | Ground | 65 | 85 | 10 | 1E | NO | The user launches a hard=packed mud ball to attack. It may also lower the target's accuracy. |
Mud Shot | - | Ground | 55 | 95 | 15 | 1E | NO | The user attacks by hurling a blob of mud at the foe. It also reduces the traget's Speed. |
Mud Sport | - | Ground | - | - | 15 | Self | NO | The user covers itself with mud. It weakens Electric-type moves while the user is in battle. |
Mud-Slap | - | Ground | 20 | 100 | 10 | 1E | NO | The user hurls mud in the foe's face to inflict damage and lower accuracy. |
Muddy Water | - | Water | 95 | 85 | 10 | 2E | NO | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
N[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Nasty Plot | - | Dark | - | - | 20 | SELF | No | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Natural Gift | - | Normal | - | 100 | 15 | 1E | No | The user draws power to attack by using its held berry. The berry determines its type and power. |
Nature Power | - | Normal | - | - | 20 | 1E | No | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
Needle Arm | - | Dark | 10 | 100 | 10 | 1E | No | Attacks according to the number of Pokémon in your party, including user but not KO'ed Pokémon |
Night Shade | - | Ghost | - | 100 | 15 | 1E | No | The user makes the foe see a mirage. It inflicts damage matching the user's level. |
Night Slash | - | Dark | 70 | 100 | 15 | 1E | Yes | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
Nightmare | - | Normal | 15 | 75 | 20 | 1E | Yes | Inflicts damage over two-five turns. Target cannot escape during that time. |
O[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Octazooka | - | Water | 65 | 85 | 10 | 1E | No | The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. |
Odor Sleuth | - | Normal | - | - | 40 | 1E | No | Enables the user to hit a Ghost type with any move. It also enables the user to hit an evasive foe. |
Ominous Wind | - | Ghost | 60 | 100 | 5 | 1E | No | The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
Outrage | - | Dragon | 120 | 100 | 15 | 1E | No | The user rampages and attacks for two to three turns. However, it then becomes confused |
Overheat | TM 50 | Fire | 140 | 90 | 5 | 1E | No | The user attacks the foe at full power using fiery energy. It also sharply reduces the user's Sp. Atk. |
P[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Pain Split | - | Normal | - | 100% | 20 | 1E | No | The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Pay Day | - | Normal | 40 | 100% | 20 | 1E | No | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Payback | TM66 | Dark | 50 | 100% | 10 | 1E | Yes | The user stores power, then attacks. If the user can use this attack after the target, its power is doubled. |
Peck | - | Flying | 35 | 100% | 35 | 1E | Yes | The target is jabbed with a sharply pointed beak or horn. |
Perish Song | - | Normal | - | - | 5 | All | No | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Petal Dance | - | Grass | 10 | 100% | 120 | RE | Yes | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Pin Missile | - | Bug | 20 | 85% | 14 | 1E | No | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Pluck | TM88 | Flying | 20 | 100% | 60 | 1E | Yes | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
Poison Fang | - | Poison | 15 | 100% | 50 | 1E | Yes | The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
Poison Gas | - | Poison | 40 | 80% | - | 1E | No | A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. |
Poison Jab | TM84 | Poison | 20 | 100% | 80 | 1E | Yes | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
Poison Sting | - | Poison | 35 | 100% | 15 | 1E | No | The user stabs the target with a poisonous stinger. This may also poison the target. |
Poison Tail | - | Poison | 25 | 100% | 50 | 1E | Yes | The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
PoisonPowder | - | Poison | 35 | 75% | - | 1E | No | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
Pound | - | Normal | 35 | 100% | 40 | 1E | Yes | The foe is physically pounded with a long tail or a foreleg, etc. |
Powder Snow | - | Ice | 25 | 100% | 40 | AE | No | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
Power Gem | - | Rock | 20 | 100% | 70 | 1E | No | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Power Split | - | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
Power Swap | - | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
Power Trick | - | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to switch its Attack with its Defense stat. |
Power Whip | - | Grass | 10 | 85% | 120 | 1E | Yes | The user violently whirls its vines or tentacles to harshly lash the foe. |
Present | - | Normal | 15 | 90% | - | 1E | No | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
Protect | TM17 | Normal | 10 | - | - | Self | No | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Psybeam | - | Psychic | 20 | 100% | 65 | 1E | No | The foe is attacked with a peculiar ray. It may also leave the target confused. |
Psych Up | TM77 | Normal | 10 | - | - | Self | No | The user hypnotizes itself into copying any stat change made by the foe. |
Psychic | TM29 | Psychic | 10 | 100% | 90 | 1E | No | The foe is hit with a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
Psycho Boost | - | Psychic | 5 | 90% | 140 | 1E | No | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
Psycho Cut | - | Psychic | 20 | 100% | 70 | 1E | Yes | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
Psycho Shift | - | Psychic | 10 | 90% | - | 1E | No | Using its psychic power of suggestion, the user transfers its status problems to the target. |
Psyshock | TM03 | Psychic | 10 | 100% | 80 | 1E | No | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Psystrike | - | Psychic | 15 | 100% | 100 | 1E | No | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Psywave | TM46 | Psychic | 5 | 80% | - | 1E | No | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
Punishment | - | Dark | 20 | 100% | - | 1E | Yes | This attack’s power increases the more the foe has powered up with stat changes. |
Pursuit | - | Dark | 100% | 40 | 1E | Yes | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
Q[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Quash | - | Dark | - | 100% | 15 | 1E | No | The user holds the opponent down to make sure it attacks last. |
Quick Attack | - | Normal | 40 | 100 | 30 | 1E | Yes | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
Quick Guard | - | Fighting | - | - | 15 | AA | No | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
Quiver Dance | - | Bug | - | - | 20 | Self | No | The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
R[ | ]
Name | TM/HM | Type | PP | ACC | STR | Range | PA? | Descriptions |
Rage | TM20 | Normal | 20 | 100% | 20 | 1E | Yes | While this move is in use, it gains attack power each time the user is hit in battle. |
Rage Powder | - | Bug | - | - | 20 | Self | No | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
Rain Dance | TM18 | Water | 5 | - | - | All | No | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Rapid Spin | - | Normal | 20 | 100% | 40 | 1E | Yes | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
Razor Leaf | - | Grass | 25 | 95% | 55 | AE | No | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. |
Razor Shell | - | Water | 10 | 95% | 75 | 1E | Yes | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
Razor Wind | TM02 | Normal | 10 | 100% | 80 | 1E | No | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
Recover | - | Normal | 10 | - | - | Self | No | A self-healing move. The user restores its own HP by up to half of its max HP. |
Recycle | TM67 | Normal | 10 | - | - | Self | No | The user recycles a single-use item that has been used in battle so it can be used again. |
Reflect | TM33 | Psychic | 20 | - | - | S/A | No | A wondrous wall is put up to suppress damage from physical attacks for five turns. |
Reflect Type | - | Normal | 15 | - | - | 1E | No | The user reflects the target's type, making it the same type as the target. |
Refresh | - | Normal | 20 | - | - | Self | No | The user rests to cure itself of a poisoning, burn, or paralysis. |
Relic Song | - | Normal | 10 | 100% | 75 | AE | No | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
Rest | TM44 | Psychic | 10 | - | - | Self | No | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
Retaliate | TM67 | Normal | 5 | 100% | 70 | 1E | Yes | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Return | TM27 | Normal | 20 | 100% | Varies | 1E | Yes | A full-power attack that grows more powerful the more the user likes its Trainer. |
Revenge | - | Fighting | 10 | 100% | 60 | 1E | Yes | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
Reversal | - | Fighting | 15 | 100% | Varies | 1E | Yes | An all-out attack that becomes more powerful the less HP the user has. |
Roar | TM05 | Normal | 20 | 100% | - | 1E | No | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
Roar of Time | - | Dragon | 5 | 90% | 150 | 1E | No | The user blasts the foe with power that distorts even time. The user must rest on the next turn. |
Rock Blast | - | Rock | 10 | 90% | 25 | 1E | No | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
Rock Climb | HM08 | Normal | 20 | 85% | 90 | 1E | Yes | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Rock Polish | TM69 | Rock | 20 | - | - | Self | No | The user polishes its body to reduce drag. It sharply raises the Speed stat. |
Rock Slide | TM48-80 | Rock | 10 | 90% | 75 | AE | No | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
Rock Smash | TM08-94 HM06 |
Fighting | 15 | 100% | 40 | 1E | Yes | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
Rock Throw | - | Rock | 15 | 100% | 50 | 1E | No | The user picks up and throws a small rock at the foe to attack. |
Rock Tomb | TM39 | Rock | 10 | 80% | 50 | 1E | No | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
Rock Wrecker | - | Rock | 5 | 90% | 150 | 1E | No | The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. |
Role Play | - | Psychic | 10 | - | - | Self | No | The user mimics the foe completely, copying the foe’s natural ability. |
Rolling Kick | - | Fighting | 15 | 85% | 60 | 1E | Yes | The user cuts a quick spin and lashes out with a sharp kick. |
Rollout | TM04 | Rock | 20 | 90% | 30 | 1E | Yes | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
Roost | TM51 | Flying | 10 | - | - | Self | No | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
Round | TM48 | Normal | 15 | 100% | 60 | 1E | No | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
S[ | ]
Name | TM/HM | Type | PP | ACC | STR | Range | PA? | Descriptions |
Sacred Fire | - | Fire | 5 | 85% | 100 | 1E | No | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
Sacred Sword | - | Fighting | 20 | 100% | 90 | 1E | Yes | The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
Safeguard | TM20 | Normal | 25 | - | - | S/A | No | The user creates a protective field that prevents status problems for five turns. |
Sand Tomb | - | Ground | 15 | 85% | 35 | 1E | No | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
Sand-Attack | - | Ground | 15 | 100% | - | 1E | No | Sand is hurled in the foe's face, reducing its accuracy. |
Sandstorm | TM37 | Rock | 10 | - | - | All | No | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Scald | TM55 | Water | 15 | 100% | 80 | 1E | No | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
Scary Face | - | Normal | 10 | 100% | - | 1E | No | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
Scratch | - | Normal | 35 | 100% | 40 | 1E | Yes | Hard, pointed, and sharp claws rake the foe to inflict damage. |
Screech | - | Normal | 40 | 85% | - | AE | No | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
Searing Shot | - | Fire | 5 | 100% | 100 | AA/AE | No | An inferno of scarlet flames torches everything around the user. It may leave the target with a burn. |
Secret Power | TM43 | Normal | 20 | 100% | 70 | 1E | No | An attack move with effects that vary depending on the user's environment. |
Secret Sword | - | Fighting | 10 | 100% | 85 | 1E | Yes | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. |
Seed Bomb | - | Grass | 15 | 100% | 80 | 1E | No | The user slams a barrage of hard-shelled seeds down on the foe from above. |
Seed Flare | - | Grass | 5 | 85% | 120 | 1E | No | The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. |
Seismic Toss | TM19 | Fighting | 20 | 100% | - | 1E | Yes | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
Selfdestruct | TM36 | Normal | 5 | 100% | 200 | AA/AE | No | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
Shadow Ball | TM30 | Ghost | 15 | 100% | 80 | 1E | No | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
Shadow Claw | TM65 | Ghost | 15 | 100% | 70 | 1E | Yes | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
Shadow Force | - | Ghost | 5 | 100% | 120 | 1E | Yes | The user disappears, then strikes the target on the second turn. It hits even if the target protects itself. |
Shadow Punch | - | Ghost | 20 | - | 60 | 1E | Yes | The user throws a punch at the foe from the shadows. The punch lands without fail. |
Shadow Sneak | - | Ghost | 30 | 100% | 40 | 1E | Yes | The user extends its shadow and attacks the foe from behind. This move always goes first. |
Sharpen | - | Normal | 30 | - | - | Self | No | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
Sheer Cold | - | Ice | 5 | - | - | 1E | No | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
Shell Smash | - | Normal | 15 | - | - | Self | No | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
Shift Gear | - | Steel | 10 | - | - | Self | No | The user rotates its gears, raising its Attack and sharply raising its Speed. |
Shock Wave | TM34 | Electric | 20 | 60 | 1E | No | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
Signal Beam | - | Bug | 15 | 100% | 75 | 1E | No | The user attacks with a sinister beam of light. It may also confuse the target. |
Silver Wind | TM62 | Bug | 5 | 100% | 60 | AE | No | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
Simple Beam | - | Normal | 15 | 100% | - | 1E | No | The user's mysterious psychic wave changes the target's Ability to Simple. |
Sing | - | Normal | 15 | 55% | - | 1E | No | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
Sketch | - | Normal | 1 | - | - | 1E | No | It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
Skill Swap | TM48 | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to exchange abilities with the foe. |
Skull Bash | TM40 | Normal | 15 | 100% | 100 | 1E | Yes | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
Sky Attack | - | Flying | 5 | 90% | 140 | 1E | Yes | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
Sky Drop | TM58 | Flying | 10 | 100% | 60 | 1E | Yes | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Sky Uppercut | - | Fighting | 15 | 90% | 85 | 1E | Yes | The user attacks the foe with an uppercut thrown skyward with force. |
Slack Off | - | Normal | 10 | - | - | Self | No | The user slacks off, restoring its own HP by up to half of its maximum HP. |
Slam | - | Normal | 20 | 75% | 80 | 1E | Yes | The foe is slammed with a long tail, vines, etc., to inflict damage. |
Slash | - | Normal | 20 | 100% | 70 | 1E | Yes | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
Sleep Powder | - | Grass | 15 | 75% | - | 1E | No | The user scatters a big cloud of sleep-inducing dust around the foe. |
Sleep Talk | TM35-82 | Normal | 10 | - | - | Self | No | While it is asleep, the user randomly uses one of the moves it knows. |
Sludge | - | Poison | 20 | 100% | 65 | 1E | No | Unsanitary sludge is hurled at the foe. It may also poison the target. |
Sludge Bomb | TM36 | Poison | 10 | 100% | 90 | 1E | No | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
Sludge Wave | TM34 | Poison | 10 | 100% | 95 | AA/AE | No | It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
Smack Down | TM23 | Rock | 15 | 100% | 50 | 1E | Yes | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
SmellingSalt | - | Normal | 10 | 100% | 60 | 1E | Yes | This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. |
Smog | - | Poison | 20 | 70% | 20 | 1E | No | The foe is attacked with a discharge of filthy gases. It may also poison the target. |
SmokeScreen | - | Normal | 20 | 100% | - | 1E | No | The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. |
Snarl | TM95 | Dark | 15 | 95% | 55 | AE | No | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
Snatch | TM49 | Dark | 10 | - | - | 1E | No | The user steals the effects of any healing or status-changing move the foe attempts to use. |
Snore | TM13 | Normal | 15 | 100% | 40 | 1E | No | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
Soak | - | Water | 20 | - | - | 1E | No | The user shoots a torrent of water at the target and changes the target's type to Water. |
Softboiled | TM41 | Normal | 10 | - | - | Self | No | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
SolarBeam | TM22 | Grass | 10 | 100% | 120 | 1E | No | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
SonicBoom | - | Normal | 20 | 90% | 20 | 1E | No | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
Spacial Rend | - | Dragon | 5 | 95% | 100 | 1E | No | The user tears the foe along with the space around it. This move has a high critical-hit ratio. |
Spark | - | Electric | 20 | 100% | 65 | 1E | No | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
Spider Web | - | Bug | 10 | - | - | 1E | No | The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. |
Spike Cannon | - | Normal | 15 | 100% | 20 | 1E | No | Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
Spikes | - | Ground | 20 | - | - | AE | No | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
Spit Up | - | Normal | 10 | 100% | Varies | 1E | No | The power stored using the move Stockpile is released at once in an attack. |
Spite | - | Ghost | 10 | 100% | - | 1E | No | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
Splash | - | Normal | 40 | - | - | Self | No | The user just flops and splashes around to no effect at all... |
Spore | - | Grass | 15 | 100% | - | 1E | No | The user scatters bursts of spores that induce sleep. |
Stealth Rock | TM76 | Rock | 20 | - | - | AE | No | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
Steamroller | - | Bug | 20 | 100% | 65 | 1E | Yes | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. |
Steel Wing | TM47 | Steel | 25 | 90% | 70 | 1E | Yes | The foe is hit with wings of steel. It may also raise the user's Defense stat. |
Stockpile | - | Normal | 20 | - | - | Self | No | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
Stomp | - | Normal | 20 | - | 65 | 1E | Yes | The foe is stomped with a big foot. It may also make the target flinch. |
Stone Edge | TM71 | Rock | 5 | 80% | 100 | 1E | No | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
Stored Power | - | Psychic | 10 | 100% | 20 | 1E | No | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
Storm Throw | - | Fighting | 10 | 100% | 40 | 1E | Yes | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
Strength | HM04 | Normal | 15 | 100% | 80 | 1E | Yes | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
String Shot | - | Bug | 40 | 95% | - | AE | No | The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. |
Struggle | - | Normal | 1 | - | 50 | 1E | Yes | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
Struggle Bug | TM76 | Bug | 20 | 100% | 30 | 1E | No | While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
Stun Spore | - | Grass | 30 | 75% | - | 1E | No | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
Submission | TM17 | Fighting | 25 | 80% | 80 | 1E | Yes | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
Substitute | TM50-90 | Normal | 10 | - | - | Self | No | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Sucker Punch | - | Dark | 5 | 100% | 80 | 1E | Yes | his move enables the user to attack first. It fails if the foe is not readying an attack, however. |
Sunny Day | TM11 | Fire | 5 | - | - | AA/AE | No | The user intensifies the sun for five turns, powering up Fire-type moves. |
Super Fang | - | Normal | 10 | 90% | Varies | 1E | Yes | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
Superpower | - | Fighting | 5 | 100% | 120 | 1E | Yes | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
Supersonic | - | Normal | 20 | 55% | - | 1E | No | The user generates odd sound waves from its body. It may confuse the target. |
Surf | HM03 | Water | 15 | 100% | 95 | AA/AE | No | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
Swagger | TM34-87 | Normal | 15 | 90% | - | 1E | No | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
Swallow | - | Normal | 10 | - | - | Self | No | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
Sweet Kiss | - | Normal | 10 | 75% | - | 1E | No | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
Sweet Scent | TM12 | Normal | 20 | 100% | - | AE | No | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
Swift | TM39 | Normal | 20 | - | 60 | AE | No | Star-shaped rays are shot at the foe. This attack never misses. |
Switcheroo | - | Dark | 10 | 100% | - | 1E | No | The user trades held items with the foe faster than the eye can follow. |
Swords Dance | TM03-75 | Normal | 30 | - | - | Self | No | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
Synchronoise | - | Psychic | 15 | 100% | 70 | AE | No | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
Synthesis | - | Grass | 5 | - | - | Self | No | The user restores its own HP. The amount of HP regained varies with the weather. |
Shadow[ | ]
Name | PP | ACC | STR | Range | PA? | Descriptions |
Shadow Blast | - | 100% | 80 | 1E | No | A wicked blade of air is formed using a shadowy aura. |
Shadow Blitz | - | 100% | 40 | 1E | Yes | A Pokémon throws this tackle while casting a shadowy aura. |
Shadow Bolt | - | 100% | 75 | 1E | No | A shadowy thunder attack that may paralyze. |
Shadow Break | - | 100% | 75 | 1E | Yes | A shattering ram attack with a shadowy aura. |
Shadow Chill | - | 100% | 75 | 1E | No | A shadowy ice attack that may freeze. |
Shadow Down | - | 100% | - | AE | No | A shadowy aura sharply cuts the foe's Defense. |
Shadow End | - | 60% | 120 | 1E | Yes | A shadowy aura ram attack that also rebounds on the user. |
Shadow Fire | - | 100% | 75 | 1E | No | A shadowy fireball attack that may inflict a burn. |
Shadow Half | - | 100% | - | AA/AE | No | A shadowy aura's energy cuts everyone's HP by half. |
Shadow Hold | - | 100% | - | AE | No | The opponent Pokémon cannot escape. |
Shadow Mist | - | 100% | - | AE | No | A shadowy aura sharply cuts the foe's evasiveness. |
Shadow Panic | - | 100% | - | AE | No | A shadowy aura emanates to cause a confuse condition. |
Shadow Rave | - | 100% | 70 | AE | No | A shadowy aura in the ground is used to launch spikes. |
Shadow Rush | - | 100% | 55 | 1E | Yes | A reckless move that also hurts the user. |
Shadow Shed | - | 100% | - | AA/AE | No | A shadowy aura eliminates Reflect and similar moves. |
Shadow Sky | - | 100% | – | AA/AE | No | Darkness hurts all but Shadow Pokémon for 5 turns. |
Shadow Storm | - | 100% | 95 | AE | No | A shadowy aura is used to whip up a vicious tornado. |
Shadow Wave | - | 100% | 50 | AE | No | Shadowy aura waves are loosed to inflict damage. |
T[ | ]
- Tackle
- Tail Glow
- Tail Whip
- Tailwind
- Take Down
- Taunt
- Teeter Dance
- Teleport
- Thief
- Thrash
- Thunder
- Thunder Fang
- Thunder Wave
- ThunderPunch
- ThunderShock
- Thunderbolt
- Tickle
- Torment
- Toxic
- Toxic Spikes
- Transform
- Tri Attack
- Trick
- Trick Room
- Triple Kick
- Trump Card
- Twineedle
- Twister
U[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
U-turn | - | Bug | 70 | 100 | 20 | E | No | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Uproar | - | Normal | 50 | 100 | 10 | 2E | No | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
V[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Vacuum Wave | - | Normal | 15 | 85 | 20 | 1E | No | Attacks two-five times in a row in one turn. |
Vacuum-Cut |
- | Psychic | - | - | 35 | Self | No | Raises user's defense by two stages. |
Venoshock | ||||||||
Vertical Cut | - | Normal | - | - | 40 | Self | No | Swaps out with an ally Pokémon, passing along any stat alterations. |
ViceGrip | - | Normal | 55 | 100 | 30 | E | No | Huge, impressive pincers grip and squeeze the foe. |
Vine Whip | - | Grass | 35 | 100 | 15 | 1E | YES | The foe is struck with slender, whiplike vines to inflict damage. |
Vital Throw | - | Fighting | 70 | - | 10 | E | Yes | The user allows the foe to attack first. In return, this throw move is guatanteed not to miss. |
Volt Tackle | - | Normal | 15 | 75 | 20 | 1E | Yes | Inflicts damage over two-five turns. Target cannot escape during that time. |
W[ | ]
- Wake-Up Slap
- Water Gun
- Water Pulse
- Water Sport
- Water Spout
- Waterfall
- Weather Ball
- Whirlpool
- Whirlwind
- Wide Guard
- Will-O-Wisp
- Wing Attack
- Wish
- Withdraw
- Wood Hammer
- Worry Seed
- Wrap
- Wring Out
X[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
X-Scissor | TM 81 | Bug | 80 | 100 | 15 | E | No | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
Y[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Yawn | - | Normal | - | - | 10 | E | No | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
Z[ | ]
Name | TM/HM | Type | STR | ACC | PP | Range | PA? | Descriptions |
Zap Cannon | - | Electric | 120 | 50 | 5 | E | No | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Zen Headbutt | - | Psychic | 80 | 90 | 15 | E | No | The user focuses its willpower to its head and rams the foe. It may also make the traget flinch. |
Scrapped[ | ]
- Fire Breath - Fire
TCG only[ | ]
- Water Tackle - Water
- Dragon War Strike - Dragon
Anime only[ | ]
- Shocking Tail - Electric/Steel
- Rocket Punch - Fighting
- Thunder Armor - Electric
- Spin - Normal
- Swift-Quick Attack - Normal
- Volt Tail - Electric/Steel
- Counter Shield - Type of Pokémon using the move
- Hydro Volt Tackle - Water/Electric
- Thunderbolt-Electro Ball - Electric
- Massive Electro Ball - Electric
- Electro Iron Tail - Electric/Steel
The Worst Moves[ | ]
There are some moves in Pokémon that are just so bad you have to wonder, what was Game Freak thinking. A list has been compiled for the worst of the worst here (http://www.youtube.com/watch?v=VsUGjvzNGGY). Advice would be to avoid these moves at all cost and almost never use them.
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